Setting |
Data type |
Default value |
Description |
Bloom |
unsigned int |
0 |
Looks great in most rooms, looks horrible in some rooms. You decide.
You can toggle it ingame by pressing F5.
Note: Can cause graphical glitches in some rooms.
|
DisableBlurShader |
unsigned int |
1 |
Self-explanatory. |
DisableFogShader |
unsigned int |
1 |
DisableShadowEngine |
unsigned int |
1 |
FOV |
float |
0.5 |
Sets the field of view. |
GammaCorrection |
unsigned int |
1 |
Self-explanatory. |
Mode |
unsigned int |
0 |
Sets the display mode. |
Noir |
unsigned int |
0 |
Turns models black while keeping most of their effects intact.
You can toggle it ingame by pressing F6.
Note: Will very likely crash the game during transitions.
|
Resolution |
3x unsigned int
|
1280x720@60 |
The format is width x height @ fps limit.
Note: The fps limit has to be within 0 to 255 for the mission timer to work correctly.
|
RGB.Rebellion
RGB.Cerberus
RGB.AgniRudra
RGB.Nevan
RGB.Beowulf
RGB.Sparda
RGB.Yamato
RGB.Beowulf.Vergil
RGB.ForceEdge
RGB.NeroAngelo
RGB.AirHike.Rebellion
RGB.AirHike.Cerberus
RGB.AirHike.AgniRudra
RGB.AirHike.Nevan
RGB.AirHike.Beowulf
RGB.SkyStar
RGB.Ultimate
|
3x unsigned char
3x unsigned char
3x unsigned char
3x unsigned char
3x unsigned char
3x unsigned char
3x unsigned char
3x unsigned char
3x unsigned char
3x unsigned char
3x unsigned char
3x unsigned char
3x unsigned char
3x unsigned char
3x unsigned char
3x unsigned char
3x unsigned char
|
800000
608090
A04010
7040A0
808080
800000
204080
204080
204080
4000FF
800000
608090
A04010
7040A0
808080
FF0000
8F7030
|
Contains the rgb color codes of the devil aura and some moves.
You can use this tool for easy color picking.
|
UI.HP1Frame
UI.HP1Bar
UI.HP1Bg
UI.HP2Frame
UI.HP2Bar
UI.HP2Bg
UI.MPGauge
UI.StyleIcon
UI.RedOrbCounter
UI.Timer
UI.Objective
UI.WeaponIcon1
UI.WeaponIcon2
UI.StyleRank
UI.StyleBar
UI.RoomText
UI.RoomText.Step
UI.BossFrame
UI.BossBar
UI.BossBg
|
float
float
float
float
float
float
float
float
float
float
float
float
float
float
int
short
char
float
float
float
|
-40,-20
-40,-20
-40,-20
-40,-20
-40,-20
-40,-20
-40,-20
-40,-20
40,-20
-40,-20
-40,-20
-40,0
40,0
40,-20
507,58
-50,200
-2
0,20
0,20
0,20
|
Sets the offset of various user interface elements.
The format is x offset, y offset.
|
Setting |
Data type |
Default value |
Description |
AirHike.CoreAbility |
unsigned int |
0 |
This allows you to use Air Hike with all weapons once you have bought it for Rebellion. So it turns Air Hike into a core ability instead of a weapon specific one. |
Arcade
Arcade.Mission
Arcade.Mode
Arcade.Automatic
Arcade.Character
Arcade.BloodyPalace
Arcade.Equipment
Arcade.Costume
Arcade.HP
Arcade.MP
Arcade.Style
Arcade.Room
Arcade.Position
|
unsigned int
unsigned char
unsigned char
unsigned char
unsigned char
2x unsigned short
4x unsigned char
unsigned char
float
float
unsigned int
unsigned short
unsigned short
|
0
14
4
0
0
0,0
06050100
2
20000
10000
2
10
0
|
When activated it will take you directly to the room you specified,
bypassing all menus and applying all required variables automatically.
Note: The format for Arcade.BloodyPalace is enable, stage.
|
Artemis.InstantCharge |
unsigned int |
0 |
Self-explanatory. |
Artemis.NormalShotMultiLockSwap |
unsigned int |
0 |
BossRush |
unsigned int |
0 |
Skips the majority of a mission and takes you directly to the boss fight(s). |
Devil.AirHike
Devil.WallJump
Devil.WallRun
Devil.Dash.Lv1
Devil.Dash.Lv2
Devil.Dash.Lv3
Devil.SkyStar
Devil.AirTrick
Devil.AirTrick.Vergil
Devil.TrickUp
Devil.TrickDown
|
unsigned char
unsigned char
unsigned char
unsigned char
unsigned char
unsigned char
unsigned char
unsigned char
unsigned char
unsigned char
unsigned char
|
1
1
1
1
2
3
1
1
1
1
1
|
Contains mobility variables. These only apply while in devil form.
Note: 0 means infinite.
|
ForceEasyAutomaticTwosomeTime |
unsigned int |
0 |
Self-explanatory. |
HideBeowulf |
unsigned int |
0 |
The weapon, duh. |
Human.AirHike
Human.WallJump
Human.WallRun
Human.Dash.Lv1
Human.Dash.Lv2
Human.Dash.Lv3
Human.SkyStar
Human.AirTrick
Human.AirTrick.Vergil
Human.TrickUp
Human.TrickDown
|
unsigned char
unsigned char
unsigned char
unsigned char
unsigned char
unsigned char
unsigned char
unsigned char
unsigned char
unsigned char
unsigned char
|
1
1
1
1
2
3
1
1
1
1
1
|
Contains mobility variables. These only apply while in human form.
Note: 0 means infinite.
|
InfiniteMP |
unsigned int |
0 |
Infinite, infinite, infinite ...
Come on, everything with infinite in front of it is pretty much self-explanatory.
|
InfiniteRainStorm |
unsigned int |
0 |
InfiniteRoundTrip |
unsigned int |
0 |
InfiniteSwordPierce |
unsigned int |
0 |
LowBuffer |
char |
6 |
Required button mash level to trigger Crazy Combo.
Lower this value for easier Crazy Combos.
|
MP.Deplete |
float |
11 |
The value that is subtracted from the MP with every tick while in devil form. |
NoDemonForm |
unsigned int |
0 |
Only disables the devil model, not the benefits. |
OrbReach |
float |
300 |
Orb gathering range. No idea what the unit is. |
Revert.Delay |
float |
60 |
The delay before you can use devil trigger again. |
Speed.Rebellion
Speed.Cerberus
Speed.AgniRudra
Speed.Nevan
Speed.Beowulf
Speed.Yamato
Speed.Beowulf.Vergil
Speed.ForceEdge
Speed.Yamato.NeroAngelo
Speed.Beowulf.NeroAngelo
|
float
float
float
float
float
float
float
float
float
float
|
1.1
1.2
1.05
1.1
1.05
1.2
1.2
1.2
1
1
|
The character speed to apply while in devil form. |
StyleSwitcher |
unsigned int |
0 |
The very heart of this mod.
Allows you to switch on the fly between all six styles with Dante and between Dark Slayer and Quicksilver with Vergil.
Note: Doppelganger is activated by pressing Change Target + Default Camera together.
|
StyleSwitcher.Cancel |
unsigned int |
0x1000 |
When triggered resets the motion state allowing you to cancel a move. The value here is the command id. |
StyleSwitcher.ChronoSwords |
unsigned int |
0 |
Summoned Swords will no longer hurl instantly at the enemy while Quicksilver is active. |
StyleSwitcher.NoDoubleTap |
unsigned int |
0 |
Don't apply Quicksilver when activating the same style twice. |
WeaponSwitcher |
unsigned int |
0 |
The wet dream of many, manifested at long last. The amount of complexity involved with this one is awe-inspiring.
Allows you to switch on the fly between all 10 available weapons.
|
WeaponSwitcher.Devil |
unsigned int |
0 |
Which devil form to use. |
WeaponSwitcher.Melee
WeaponSwitcher.Ranged
|
5x unsigned char
5x unsigned char
|
00,01,02,03,04
05,06,07,08,09
|
The equipped weapons.
Note: You can order the weapons however you want as long as they are of the same type.
|
WeaponSwitcher.Sword |
unsigned int |
1 |
Which sword model to use. |
WeaponSwitcher.Timeout |
float |
6 |
The timeout between each switch where button input is ignored. |
Setting |
Data type |
Default value |
Description |
DisableLockOnToggle |
unsigned int |
0 |
You can actually toggle the Lock-On display ingame by holding Change Target, this option will disable it.
Note: Only affects gamepad users.
|
Hotkeys
Hotkeys.RestartRoom
Hotkeys.NoDeath
Hotkeys.OneHitKill
Hotkeys.HideHUD
Hotkeys.Bloom
Hotkeys.Noir
|
unsigned int
unsigned char
unsigned char
unsigned char
unsigned char
unsigned char
unsigned char
|
1
70
71
72
73
74
75
|
The hotkey's function should be fairly obvious, it activates or toggles something in reference to its name.
The values are Virtual-Key Codes.
If you want to disable a specific hotkey set its value to 00.
|
Keyboard.L2
Keyboard.R2
Keyboard.L1
Keyboard.R1
Keyboard.Triangle
Keyboard.Circle
Keyboard.Cross
Keyboard.Square
Keyboard.Select
Keyboard.L3
Keyboard.R3
Keyboard.Start
Keyboard.D-Pad.Up
Keyboard.D-Pad.Right
Keyboard.D-Pad.Down
Keyboard.D-Pad.Left
Keyboard.LeftAnalogStick.Up
Keyboard.LeftAnalogStick.Right
Keyboard.LeftAnalogStick.Down
Keyboard.LeftAnalogStick.Left
Keyboard.RightAnalogStick.Up
Keyboard.RightAnalogStick.Right
Keyboard.RightAnalogStick.Down
Keyboard.RightAnalogStick.Left
|
2x unsigned char
2x unsigned char
2x unsigned char
2x unsigned char
2x unsigned char
2x unsigned char
2x unsigned char
2x unsigned char
2x unsigned char
2x unsigned char
2x unsigned char
2x unsigned char
2x unsigned char
2x unsigned char
2x unsigned char
2x unsigned char
2x unsigned char
2x unsigned char
2x unsigned char
2x unsigned char
2x unsigned char
2x unsigned char
2x unsigned char
2x unsigned char
|
51,51
45,45
4E,4E
20,20
49,08
4C,4C
4B,0D
4A,4A
4D,4D
4F,4F
50,50
1B,1B
31,26
34,27
33,28
32,25
57,57
44,44
53,53
41,41
26,00
27,00
28,00
25,00
|
Same as above. The only additional thing you need to know is that the first row (value before the comma) is active only ingame and the second (value after the comma) is active only in menus. |
SYSTEM
This section covers all system related settings.
Setting |
Data type |
Default value |
Description |
HideCursor |
unsigned int |
0 |
Self-explanatory. |
InvertCamera |
unsigned int |
0 |
Inverts the camera's X-axis when using the Right Analog Stick. |
Language |
unsigned int |
1 |
For a list of languages, take a look at Languages. |
SkipCutscenes |
unsigned int |
0 |
Self-explanatory. |
SkipIntro |
unsigned int |
0 |
Subtitles |
unsigned int |
1 |
For a list of languages, take a look at Languages. |
Subtitles.Enable |
unsigned int |
0 |
Self-explanatory. |
Variables
Display modes
Id |
Mode |
0 |
Windowed |
1 |
Fullscreen |
Missions
Id |
Mission |
0 |
Play all movies |
1 |
A crazy party |
2 |
The blood link |
3 |
The Devils' tower |
4 |
The uninvited one |
5 |
Of devils and swords |
6 |
Family ties |
7 |
A chance meeting |
8 |
A renewed fear |
9 |
Faded memories |
10 |
The job |
11 |
Revenge |
12 |
Hunter and hunted |
13 |
Chaos' warm welcome |
14 |
Drive! |
15 |
The gatecrasher |
16 |
Win or lose |
17 |
Inner-demons |
18 |
Invading hell |
19 |
Forces collide |
20 |
Screaming souls |
21 |
Bloody Palace |
Modes
Id |
Mode |
0 |
Easy |
1 |
Normal |
2 |
Hard |
3 |
Very Hard |
4 |
Dante Must Die |
Characters
Id |
Character |
0 |
Dante |
1 |
Vergil Mission 19 |
2 |
Lady |
3 |
Vergil |
Styles
Id |
Style |
0 |
Swordmaster |
1 |
Gunslinger |
2 |
Trickster, Dark Slayer |
3 |
Royalguard |
4 |
Quicksilver |
5 |
Doppelganger |
Weapons
Id |
Weapon |
00 |
Rebellion |
01 |
Cerberus |
02 |
Agni Rudra |
03 |
Nevan |
04 |
Beowulf |
05 |
Ebony Ivory |
06 |
Shotgun |
07 |
Artemis |
08 |
Spiral |
09 |
Kalina Ann |
FF |
Skip Slot |
Devil forms
Id |
Model |
0 |
Rebellion |
1 |
Cerberus |
2 |
Agni Rudra |
3 |
Nevan |
4 |
Beowulf |
5 |
Force Edge |
Swords
Id |
Model |
0 |
Rebellion sealed |
1 |
Rebellion |
2 |
Force Edge |
Languages
Id |
Language |
0 |
Japanese |
1 |
English |
2 |
French |
3 |
German |
4 |
Italian |
5 |
Spanish |
6 |
Korean |
7 |
Simplified Chinese |
8 |
Traditional Chinese |
9 |
Russian |
10 |
Polish |
Rooms
Id |
Room |
0 |
Dante's Office |
1 |
Dante's Office: Front |
2 |
66 Slum Avenue |
3 |
Bullseye |
4 |
Love Planet |
5 |
13th Avenue |
6 |
Ice Guardian's Chamber |
7 |
Love Planet |
8 |
13th Avenue: Aftermath |
9 |
Dante's Office: Front |
10 |
Dante's Office: Front |
11 |
66 Slum Avenue |
12 |
Credits |
100 |
Chamber of Echoes |
101 |
Entranceway |
102 |
Living Statue Room |
103 |
Silence Statuary |
104 |
Chamber of Sins |
105 |
Cursed Skull Chamber |
106 |
Sun & Moon Chamber |
107 |
Ice Guardian's Chamber |
108 |
Entranceway |
109 |
Chamber of Sins |
110 |
Incandescent Space |
111 |
Giantwalker Chamber |
112 |
Endless Infernum |
113 |
Surge of Fortunas |
114 |
Heavenrise Chamber |
115 |
The Divine Library |
116 |
Incandescent Space |
117 |
Endless Infernum |
118 |
Surge of Fortunas |
119 |
High-fly Zone |
120 |
Azure Garden |
121 |
Firestorm Chamber |
122 |
Mute Goddess' Chamber |
123 |
Chamber of 3 Trials |
124 |
Trial of the Warrior |
125 |
Trial of Skill |
126 |
Trial of Wisdom |
127 |
The Dark Corridor |
128 |
God-cube Chamber |
129 |
Tri-sealed Antechamber |
130 |
Trial of the Warrior |
131 |
Trial of Skill |
132 |
Trial of Wisdom |
133 |
The Dark Corridor |
134 |
Pitch-black Void |
135 |
Skull Spire |
136 |
Tranquil Souls Room |
137 |
Lift Room |
138 |
Moonlight Mile |
139 |
Apparition Incarnate |
140 |
Pitch-black Void |
141 |
Skull Spire |
142 |
Peak of Darkness |
143 |
Dark-pact Chamber |
144 |
Peak of Darkness |
145 |
Astral Chamber |
146 |
Waking Sun Chamber |
200 |
Forbidden Land: Front |
201 |
The Rotating Bridge |
202 |
Provisions Storeroom |
203 |
Subterranean Garden |
204 |
Subground Water Vein |
205 |
Rounded Pathway |
206 |
Subterranean Lake |
207 |
Rounded Pathway |
208 |
Provisions Storeroom |
209 |
Limestone Cavern |
210 |
Sunken Opera House |
211 |
Marble Throughway |
212 |
Gears of Madness |
213 |
Altar of Evil Pathway |
214 |
Altar of Evil |
215 |
Debug Room |
216 |
Temperance Wagon |
217 |
Torture Chamber |
218 |
Spiral Corridor |
219 |
Devilsprout Lift |
220 |
Debug Room |
221 |
Subterran Garden |
222 |
Upper Subterran Garden |
223 |
Debug Room |
224 |
Rounded Pathway |
225 |
Subterran Lake |
226 |
Top Subterria Lack |
227 |
Rounded Pathway |
228 |
Underground Arena |
229 |
Effervescence Corridor |
230 |
Spiral Staircase |
231 |
Top Obsidian Path |
232 |
Obsidian Path |
233 |
Vestibule |
234 |
Lair of Judgement |
235 |
Underwater Elevator |
236 |
Hell's Highway |
237 |
Lair of Judgement Ruins |
238 |
Underground Arena |
239 |
Temperance Wagon |
240 |
Temperance Wagon |
241 |
Lux-luminous Corridor |
300 |
Leviathan's Stomach |
301 |
Leviathan's Intestines |
302 |
Leviathan's Heartcore |
303 |
Leviathan's Intestines |
304 |
Leviathan's Intestines |
305 |
Leviathan's Retina |
306 |
Leviathan's Intestines |
307 |
Leviathan's Intestines |
308 |
Leviathan's Stomach |
309 |
Leviathan's Intestines |
310 |
Leviathan's Heartcore (Debug Room) |
311 |
Leviathan's Intestines |
312 |
Leviathan's Intestines |
313 |
Leviathan's Retina |
400 |
Unsacred Hellgate |
401 |
Damned Chess Board |
402 |
Road to Despair |
403 |
Lost Souls Nirvana |
404 |
Infinity Nirvana |
405 |
Nirvana of Illusions |
406 |
Room of Fallen Ones |
407 |
Debug Room |
408 |
End of the Line |
409 |
Forbidden Nirvana |
410 |
No use |
411 |
Unsacred Hellgate |
412 |
Ice Guardian Reborn |
413 |
Giantwalker Reborn |
414 |
Firestorm Reborn |
415 |
Lightning Witch Reborn |
416 |
Lightbeast Reborn |
417 |
Timesteed Reborn |
418 |
Deathvoid Reborn |
419 |
Evil God-beast Reborn |
420 |
Demon Army Reborn |
421 |
Forbidden Nirvana |
422 |
Demon Clown Chamber |
423 |
Bloody Palace |
424 |
Bloody Palace |
425 |
Bloody Palace |
426 |
Bloody Palace |
427 |
Bloody Palace |
428 |
Bloody Palace |
429 |
Bloody Palace |
430 |
Bloody Palace |
431 |
Bloody Palace |
432 |
Bloody Palace |
433 |
Bloody Palace Boss |
434 |
Bloody Palace Boss |
435 |
Bloody Palace Boss |
436 |
Bloody Palace Boss |
437 |
Bloody Palace Boss |
438 |
Bloody Palace Boss |
439 |
Bloody Palace Boss |
440 |
Bloody Palace Boss |
441 |
Bloody Palace Boss |
442 |
Bloody Palace Boss |
443 |
Bloody Palace Boss |
444 |
Bloody Palace Boss |
445 |
Bloody Palace Boss |
446 |
Bloody Palace Boss |
447 |
Bloody Palace Boss |
448 |
Demon Clown Chamber |
449 |
Demon Clown Chamber |
600 |
Secret Mission |
601 |
Secret Mission |
602 |
Secret Mission |
603 |
Secret Mission |
604 |
Secret Mission |
605 |
Secret Mission |
606 |
Secret Mission |
607 |
Secret Mission |
608 |
Secret Mission |
609 |
Secret Mission |
610 |
Secret Mission |
611 |
Secret Mission |
900 |
Debug Room |
901 |
Debug Room |
902 |
Debug Room |
903 |
Debug Room |
904 |
Debug Room |
905 |
Debug Room |
906 |
Debug Room |
907 |
Debug Room |
908 |
Debug Room |
909 |
Debug Room |
910 |
Debug Room |
Room names in hex format
0x0000 Dante's Office
0x0001 Dante's Office: Front
0x0002 66 Slum Avenue
0x0003 Bullseye
0x0004 Love Planet
0x0005 13th Avenue
0x0006 Ice Guardian's Chamber
0x0007 Love Planet
0x0008 13th Avenue: Aftermath
0x0009 Dante's Office: Front
0x000a Dante's Office: Front
0x000b 66 Slum Avenue
0x000c Credits
0x0064 Chamber of Echoes
0x0065 Entranceway
0x0066 Living Statue Room
0x0067 Silence Statuary
0x0068 Chamber of Sins
0x0069 Cursed Skull Chamber
0x006a Sun & Moon Chamber
0x006b Ice Guardian's Chamber
0x006c Entranceway
0x006d Chamber of Sins
0x006e Incandescent Space
0x006f Giantwalker Chamber
0x0070 Endless Infernum
0x0071 Surge of Fortunas
0x0072 Heavenrise Chamber
0x0073 The Divine Library
0x0074 Incandescent Space
0x0075 Endless Infernum
0x0076 Surge of Fortunas
0x0077 High-fly Zone
0x0078 Azure Garden
0x0079 Firestorm Chamber
0x007a Mute Goddess' Chamber
0x007b Chamber of 3 Trials
0x007c Trial of the Warrior
0x007d Trial of Skill
0x007e Trial of Wisdom
0x007f The Dark Corridor
0x0080 God-cube Chamber
0x0081 Tri-sealed Antechamber
0x0082 Trial of the Warrior
0x0083 Trial of Skill
0x0084 Trial of Wisdom
0x0085 The Dark Corridor
0x0086 Pitch-black Void
0x0087 Skull Spire
0x0088 Tranquil Souls Room
0x0089 Lift Room
0x008a Moonlight Mile
0x008b Apparition Incarnate
0x008c Pitch-black Void
0x008d Skull Spire
0x008e Peak of Darkness
0x008f Dark-pact Chamber
0x0090 Peak of Darkness
0x0091 Astral Chamber
0x0092 Waking Sun Chamber
0x00c8 Forbidden Land: Front
0x00c9 The Rotating Bridge
0x00ca Provisions Storeroom
0x00cb Subterranean Garden
0x00cc Subground Water Vein
0x00cd Rounded Pathway
0x00ce Subterranean Lake
0x00cf Rounded Pathway
0x00d0 Provisions Storeroom
0x00d1 Limestone Cavern
0x00d2 Sunken Opera House
0x00d3 Marble Throughway
0x00d4 Gears of Madness
0x00d5 Altar of Evil Pathway
0x00d6 Altar of Evil
0x00d7 Debug Room
0x00d8 Temperance Wagon
0x00d9 Torture Chamber
0x00da Spiral Corridor
0x00db Devilsprout Lift
0x00dc Debug Room
0x00dd Subterran Garden
0x00de Upper Subterran Garden
0x00df Debug Room
0x00e0 Rounded Pathway
0x00e1 Subterran Lake
0x00e2 Top Subterria Lack
0x00e3 Rounded Pathway
0x00e4 Underground Arena
0x00e5 Effervescence Corridor
0x00e6 Spiral Staircase
0x00e7 Top Obsidian Path
0x00e8 Obsidian Path
0x00e9 Vestibule
0x00ea Lair of Judgement
0x00eb Underwater Elevator
0x00ec Hell's Highway
0x00ed Lair of Judgement Ruins
0x00ee Underground Arena
0x00ef Temperance Wagon
0x00f0 Temperance Wagon
0x00f1 Lux-luminous Corridor
0x012c Leviathan's Stomach
0x012d Leviathan's Intestines
0x012e Leviathan's Heartcore
0x012f Leviathan's Intestines
0x0130 Leviathan's Intestines
0x0131 Leviathan's Retina
0x0132 Leviathan's Intestines
0x0133 Leviathan's Intestines
0x0134 Leviathan's Stomach
0x0135 Leviathan's Intestines
0x0136 Leviathan's Heartcore (Debug Room)
0x0137 Leviathan's Intestines
0x0138 Leviathan's Intestines
0x0139 Leviathan's Retina
0x0190 Unsacred Hellgate
0x0191 Damned Chess Board
0x0192 Road to Despair
0x0193 Lost Souls Nirvana
0x0194 Infinity Nirvana
0x0195 Nirvana of Illusions
0x0196 Room of Fallen Ones
0x0197 Debug Room
0x0198 End of the Line
0x0199 Forbidden Nirvana
0x019a No use
0x019b Unsacred Hellgate
0x019c Ice Guardian Reborn
0x019d Giantwalker Reborn
0x019e Firestorm Reborn
0x019f Lightning Witch Reborn
0x01a0 Lightbeast Reborn
0x01a1 Timesteed Reborn
0x01a2 Deathvoid Reborn
0x01a3 Evil God-beast Reborn
0x01a4 Demon Army Reborn
0x01a5 Forbidden Nirvana
0x01a6 Demon Clown Chamber
0x01a7 Bloody Palace
0x01a8 Bloody Palace
0x01a9 Bloody Palace
0x01aa Bloody Palace
0x01ab Bloody Palace
0x01ac Bloody Palace
0x01ad Bloody Palace
0x01ae Bloody Palace
0x01af Bloody Palace
0x01b0 Bloody Palace
0x01b1 Bloody Palace Boss
0x01b2 Bloody Palace Boss
0x01b3 Bloody Palace Boss
0x01b4 Bloody Palace Boss
0x01b5 Bloody Palace Boss
0x01b6 Bloody Palace Boss
0x01b7 Bloody Palace Boss
0x01b8 Bloody Palace Boss
0x01b9 Bloody Palace Boss
0x01ba Bloody Palace Boss
0x01bb Bloody Palace Boss
0x01bc Bloody Palace Boss
0x01bd Bloody Palace Boss
0x01be Bloody Palace Boss
0x01bf Bloody Palace Boss
0x01c0 Demon Clown Chamber
0x01c1 Demon Clown Chamber
0x0258 Secret Mission
0x0259 Secret Mission
0x025a Secret Mission
0x025b Secret Mission
0x025c Secret Mission
0x025d Secret Mission
0x025e Secret Mission
0x025f Secret Mission
0x0260 Secret Mission
0x0261 Secret Mission
0x0262 Secret Mission
0x0263 Secret Mission
0x0384 Debug Room
0x0385 Debug Room
0x0386 Debug Room
0x0387 Debug Room
0x0388 Debug Room
0x0389 Debug Room
0x038a Debug Room
0x038b Debug Room
0x038c Debug Room
0x038d Debug Room
0x038e Debug Room
Moves
Dante
Rebellion
01 |
Combo I Part 1 |
02 |
Combo I Part 2 |
03 |
Combo I Part 3 |
04 |
Combo II Part 1 |
05 |
Combo II Part 2 |
06 |
Helm Breaker |
07 |
Stinger Lv 1 |
08 |
Stinger Lv 2 |
09 |
Leap |
0A |
High Time Part 1 |
0B |
High Time Part 2 |
0C |
Kick |
0D |
Drive |
0E |
Million Stab |
0F |
Sword Pierce Throw |
10 |
Prop Shredder Part 1 |
11 |
Killer Bee |
12 |
Kick |
13 |
Aerial Rave Part 1 |
14 |
Aerial Rave Part 2 |
15 |
Aerial Rave Part 3 |
16 |
Aerial Rave Part 4 |
17 |
Sword Pierce Return |
18 |
Prop Shredder Part 2 |
19 |
Drive |
C8 |
Dance Macabre Part 1 |
C9 |
Dance Macabre Part 2 |
CA |
Dance Macabre Part 3 |
CB |
Dance Macabre Part 4 |
CC |
Dance Macabre Part 5 |
CD |
Dance Macabre Part 6 |
CE |
Dance Macabre Part 7 |
CF |
Dance Macabre Part 8 |
D0 |
Dance Macabre Part 9 |
Cerberus
1E |
Combo I Part 1 |
1F |
Combo I Part 2 |
20 |
Combo I Part 3 |
21 |
Combo I Part 4 |
22 |
Combo I Part 5 |
23 |
Combo II Part 1 |
24 |
Combo II Part 2 |
25 |
Windmill |
26 |
Revolver Lv 1 |
27 |
Revolver Lv 2 |
28 |
Swing |
29 |
Satellite |
2A |
Flicker |
2B |
Flicker |
2C |
Crystal |
2D |
Million Carats |
2E |
Ice Age |
Agni Rudra
32 |
Combo I Part 1 |
33 |
Combo I Part 2 |
34 |
Combo I Part 3 |
35 |
Combo I Part 4 |
36 |
Combo I Part 5 |
37 |
Combo II Part 1 |
38 |
Combo II Part 2 |
39 |
Combo III Part 1 |
3A |
Jet-Stream Lv 1 |
3B |
Jet-Stream Lv 2 |
3C |
Jet-Stream Lv 3 |
3D |
Aerial Cross |
3E |
Whirlwind Lv 1 |
3F |
Whirlwind Lv 2 |
40 |
Million Slash |
41 |
Crossed Swords |
42 |
Crawler |
43 |
Twister |
44 |
Sky Dance Part 1 |
45 |
Sky Dance Part 2 |
46 |
Sky Dance Part 3 |
47 |
Tempest |
Nevan
50 |
Tune-up Part 1 |
51 |
Combo I - III |
52 |
Combo I - III |
53 |
Jam Session |
54 |
Bat Rift |
55 |
Bat Rift |
56 |
Reverb Shock Lv 1 |
57 |
Reverb Shock Lv 2 |
58 |
Air Play |
59 |
Slash |
5A |
Air Slash Part 1 |
5B |
Air Slash Part 2 |
5C |
Feedback |
5D |
Crazy Roll |
5E |
Distortion |
5F |
Vortex |
60 |
Thunder Bolt |
63 |
Tune-up Part 2 |
Beowulf
6E |
Combo I Part 1 |
6F |
Combo I Part 2 |
70 |
Combo I Part 3 |
71 |
Combo II Part 1 |
72 |
Combo II Part 2 |
73 |
Hyper Fist |
74 |
Killer Bee |
75 |
Beast Uppercut |
76 |
Beast Uppercut |
77 |
Rising Dragon Part 1 |
78 |
Rising Dragon Part 2 |
79 |
Straight Lv 1 |
7A |
Straight Lv 2 |
7B |
Zodiac |
7C |
Volcano |
7D |
Air Volcano |
7E |
Tornado |
7F |
The Hammer |
80 |
Real Impact |
Ebony Ivory
82 |
Normal Shot |
83 |
Charged Shot |
84 |
Air Normal Shot |
85 |
Air Charged Shot |
86 |
Twosome Time |
87 |
Rain Storm |
88 |
Wild Stomp |
Shotgun
8C |
Normal Shot |
8D |
Charged Shot |
8E |
Air Normal Shot |
8F |
Air Charged Shot |
90 |
Fireworks |
91 |
Air Fireworks |
92 |
Gun Stinger |
93 |
Point Blank |
Artemis
96 |
Normal Shot |
97 |
Air Normal Shot |
98 |
Multi-lock |
99 |
Air Multi-lock |
9A |
Sphere |
9B |
Acid Rain |
Spiral
A0 |
Normal Shot |
A1 |
Sniper |
A2 |
Trick Shot |
Kalina Ann
AA |
Normal Shot |
AB |
Hysteric |
AC |
Grapple |
Trickster
B4 |
Dash |
B5 |
Sky Star |
B6 |
Air Trick |
B7 |
Wall Hike |
Royalguard
BE |
Release |
BF |
Perfect Release |
C0 |
Counter Perfect Release |
C1 |
Counter Release |
C2 |
Air Release |
C3 |
Air Perfect Release |
C4 |
Air Counter Perfect Release |
C5 |
Air Counter Release |
Vergil
Yamato
01 |
Combo Part 1 |
02 |
Combo Part 2 |
03 |
Combo Part 3 |
04 |
Rapid Slash Lv 1 |
05 |
Rapid Slash Lv 2 |
06 |
Leap |
07 |
Upper Slash Part 1 |
08 |
Upper Slash Part 2 |
09 |
Judgement Cut Lv 1 |
0A |
Judgement Cut Lv 2 |
0B |
Aerial Rave Part 1 |
0C |
Aerial Rave Part 2 |
Beowulf
14 |
Combo Part 1 |
15 |
Combo Part 2 |
16 |
Combo Part 3 |
17 |
Starfall Lv 1 |
18 |
Starfall Lv 2 |
19 |
Rising Sun |
1A |
Lunar Phase Lv 1 |
1B |
Lunar Phase Lv 2 |
Force Edge
1E |
Combo Part 1 |
1F |
Combo Part 2 |
20 |
Combo Part 3 |
21 |
Combo Part 4 |
22 |
Helm Breaker Lv 1 |
23 |
Helm Breaker Lv 2 |
24 |
High Time Part 1 |
25 |
High Time Part 2 |
26 |
Stinger Lv 1 |
27 |
Stinger Lv 2 |
28 |
Round Trip |
29 |
Kick |
Dark Slayer
3C |
Air Trick |
3D |
Trick Up |
3E |
Trick Down |
Nero Angelo Yamato
46 |
Combo Part 1 |
47 |
Combo Part 2 |
48 |
Combo Part 3 |
49 |
Helm Breaker |
4A |
High Time Part 1 |
4B |
High Time Part 2 |
4C |
Stinger |
4D |
Meteor |
Nero Angelo Beowulf
5A |
Combo Part 1 |
5B |
Combo Part 2 |
5C |
Combo Part 3 |
5D |
Starfall |
5E |
Kick 13 |
5F |
Magma Drive |
60 |
Meteor |
Commands
Id |
Command |
0001 |
Change Gun |
0002 |
Change Devil Arms |
0004 |
Devil Trigger |
0008 |
Lock-On |
0010 |
Melee Attack |
0020 |
Style Action |
0040 |
Jump |
0080 |
Shoot |
0100 |
Taunt |
0200 |
Change Target |
0400 |
Default Camera |
1000 |
Item Screen |
2000 |
Map Screen |
4000 |
Equip Screen |
8000 |
File Screen |
Tilt
Id |
Direction |
00 |
Up |
01 |
Down |
02 |
Left |
03 |
Right |
FF |
Stationary |
Tutorials
Script Engine
- Start Cheat Engine and click on the little blinking computer icon on the top left of the window.
- Click on Open file and select either move.dat if you want to replace moves or motion.dat if you want to overwrite motion states.
- Now click on Memory View.
You'll be presented with what I assume will just be a bunch of mambo jumbo to you, but don't despair.
- Press Ctrl + A to bring up the Auto Assemble window.
- Copy and paste the corresponding template into the window.
move.dat
[ENABLE]
define(GetBinding,0)
define(GetInput,6)
define(GetTilt,C)
define(GetCharacterIndex,12)
define(GetDevilState,18)
define(GetDoppelgangerState,1E)
define(GetQuicksilverState,24)
40:
mov [esi+00002914],cl
ret
[DISABLE]
motion.dat
[ENABLE]
define(GetBinding,0)
define(GetInput,6)
define(GetTilt,C)
define(GetCharacterIndex,12)
define(GetDevilState,18)
define(GetDoppelgangerState,1E)
define(GetQuicksilverState,24)
40:
mov [ecx+000027E0],edx
ret
[DISABLE]
Ultimately this is all that is required to emulate the default behaviour and not crash the game.
However the whole point of the script engine is to allow you to create and use custom scripts.
So let's take a closer look at some examples.
Examples
Air Lunar Phase
In this example we are going to replace Starfall with Lunar Phase if certain conditions are met.
Let's have a look at the entire code first.
[ENABLE]
define(GetBinding,0)
define(GetInput,6)
define(GetTilt,C)
define(GetCharacterIndex,12)
define(GetDevilState,18)
define(GetDoppelgangerState,1E)
define(GetQuicksilverState,24)
40:
push eax
push edi
cmp cl,18
jne short sect0
call GetCharacterIndex
cmp al,03
jne short sect0
push 08
call GetBinding
mov edi,eax
call GetInput
and eax,edi
cmp eax,edi
jne short sect0
call GetTilt
cmp al,00
jne short sect0
mov cl,1B
sect0:
pop edi
pop eax
mov [esi+00002914],cl
ret
[DISABLE]
Take a closer look at the first two instructions.
push eax
push edi
Assembly uses something called registers to store information and I designed all functions to store each result in the eax register.
Now, in order to prevent game crashes or undefined behaviour you have to save the current state of a register first.
This can be done with push.
This example also makes use of the edi register so we're going to push both eax and edi.
Using it at the beginning like this allows you to avoid constant use of push and pop before and after each call.
Talking about pop, to restore both registers to their former glory you would use just that, pop edi and pop eax. We'll get to that later.
cmp cl,18
jne short sect0
This piece of code checks the move identifier. It is pretty straight forward and translated to English it would be something like: 'If the move to be executed is not Starfall jump to some other section, otherwise proceed.'
call GetCharacterIndex
cmp al,03
jne short sect0
This checks if we're using Vergil. Same as above: Change section if false, continue if true.
GetCharacterIndex returns the character id.
push 08
call GetBinding
mov edi,eax
call GetInput
and eax,edi
cmp eax,edi
jne short sect0
Here we check if you press or hold Lock-On.
The code is actually a bit more complex, literally - it involves bit calculation.
But don't worry, the usage is the same: Change section if the condition is not met, otherwise continue.
Just stick to this template and you'll be fine.
GetBinding requires a command id as argument, 08 in this case for Lock-On.
call GetTilt
cmp al,00
jne short sect0
You know the drill.
GetTilt returns the left analog stick's tilt relative to the direction your character is currently facing.
mov cl,1B
If all the previous conditions are met (move is Starfall, character is Vergil, Lock-On down and tilt up) replace the move with Lunar Phase. This is done with mov cl,1B.
sect0:
pop edi
pop eax
mov [esi+00002914],cl
ret
Finally the newly added section and the modified default code.
Note the pop edi and pop eax. Like I said this is required to restore the state of the registers before the push.
The order is important, always pop the last pushed register first.
After you're done editing the script click on Execute to write it to the file.
Additional Notes
You can create a new section by adding a colon after a unique identifier.
All changes you commit in the memory viewer are saved directly to the file.
Cancellable Helm Breaker
This example will show you how to make a specific move cancellable by modifying its motion state.
Let's have a look at the entire code first.
[ENABLE]
define(GetBinding,0)
define(GetInput,6)
define(GetTilt,C)
define(GetCharacterIndex,12)
define(GetDevilState,18)
define(GetDoppelgangerState,1E)
define(GetQuicksilverState,24)
40:
push eax
mov al,[esi+00002914]
cmp al,06
jne short sect0
call GetCharacterIndex
cmp al,00
jne short sect0
and edx,FF00FFFF
sect0:
pop eax
mov [ecx+000027E0],edx
ret
[DISABLE]
On to the first part!
push eax
Save the register.
mov al,[esi+00002914]
cmp al,06
jne short sect0
Get the current move id and compare it against Helm Breaker's move id.
Change section if it doesn't match, continue if it does. Same old, same old.
call GetCharacterIndex
cmp al,00
jne short sect0
Check if we're using Dante.
and edx,FF00FFFF
Apply the new mask. This sets the motion state to 00 allowing you to cancel a move.
sect0:
pop eax
mov [ecx+000027E0],edx
ret
The new section and the modified default code.
Add missing BGM files
The port is missing a few BGM files, let's fix that!
Requirements
Devil May Cry 3 Special Edition PS2 disc or image
AFS Explorer
ADXUtil
aoTuV
Process
Congratulations! The game now has access to all BGM files.
The only thing to note here is that they are not as loud as the previous files so you might wanna set Volume.SE to 64 to balance this.